Ableton Live 12

I didn’t know this was a thing so thanks!

1 Like

to me there are three things i would like to have in ableton:

  1. linked clips as in the new bitwig. that would be super handy
  2. and a global modulation system
  3. be able to use the crossfader as a modulation source
2 Likes

M4L send and receive objects are global by default unless you give the obligatory variables names the --- prefix like r ---myvarname which would make them patch local.

The crossfader of Ableton is a xfade between tracks assigned to A or B, so it is not a Octatrack-ish kind of slider. But nothing stops you from dropping a said M4L device into Master track and map - lets say - a slider value in that patch of your choice, to send myglobal a global value (a variable without ---) to any patch that has a receive myglobal object to output to what ever you want.

Beware: Master tracks demand MaxAudioEffect patches, but that doesnt stop Midi tracks with MaxMidiEffect to receive your global value.

1 Like

Session and Arrangement view windows at the same time started in Live 9. I know, I’ve used it extensively even then.

Mixer in arrangement view yes, new in 12. But with large monitors and two windows (seesion view has mixer) functionally there in 9.

1 Like

I once made this Octascenes version 1.01 by chapelierfou on maxforlive.com

3 Likes

Unexpected! Ableton Devs are on fire with these fast updates!

12.3.5b1 Release Notes

December 2, 2025

New Features and Improvements

  • When using the Bounce to New Track command, bounced tracks now display a unique track number instead of the source track’s number. When first bounced, new tracks will use one number higher than the source track, so if track 3 is bounced, the new track becomes track 4.
  • When starting a new search with the CtrlF (Win) / CmdF (Mac) shortcut, any previous search terms and active filters in the All label are now cleared.
  • Bouncing a Group Track no longer produces a silent bounce file when a track outside the group is soloed. This behavior is now consistent with bouncing individual tracks.
  • Files that are older than one week in the Crash folder of Live’s preferences are now automatically deleted when Live is launched.
  • Fixed an issue where bouncing a nested Group Track caused the main Group Track’s effects to be applied to the bounced audio twice.

Bugfixes

  • Fixed an issue where it was possible to extend the right edge of a bounced audio clip past the original source clip length.
  • Fixed an issue where MIDI signals routed to a plug-in via the External Instrument device were ignored when exporting the track containing the plug-in using the Selected Tracks Only option.
  • Fixed a bug in the APC64 Control Surface that could result in an error being written to Live’s Log.txt file when using a touch strip to adjust a disabled parameter.
  • Accessibility:
    Fixed an issue that occurred when navigating Max for Live devices with the keyboard while wrapped navigation was turned off.
  • Fixed an issue where the DS HH instrument could miss notes.
  • Fixed an issue where samples could not be dropped from the Session or Arrangement View onto plug-in windows as expected.
  • Fixed an issue where adding a device with a focused control to a multiselection caused the multiselection to be lost. Adding devices to a multiselection now works as expected. As a result of this change, selecting a device’s title bar now clears the focus of any controls within the device.
  • Fixed a crash that could occur on Windows when closing Live from the taskbar after confirming whether to save a modified Live Set.
  • Fixed a crash that could occur when loading a Soundtoys plug-in and then performing an undo step to remove the plug-in.
  • The buttons in the Help View header now use a square shape.
  • Fixed an issue where using the Bounce Track In Place command on a track containing only a very short clip created an additional undo step.
5 Likes

Oh thank god!

12 Likes

I know! this was so annoying I had to program a macro in the stream deck to delete before typing whatever I wanted to launch at the time :roll_eyes:

Yeh, its great that they listen to the user feedback