A rather trivial long sample playback question

Hello all.

I have a question regarding the playback of rather long samples.

Let’s say I’m running on a 80bpm tempo and I have 64steps in the sequencer.
But when I have a sample that’s significantly longer than these 64 steps and I don’t want to “cut” it and play it from the start (whem getting to step 1 again), what should I do?

The problem can be that I’m basically only using normal trigs and not the one shot trigs, is that true? So if I place a one shot trig on step1 and I turn on sample looping, will it loop the entire length of the sample?

This is really an essential thing when I want to create the impression of an evolving soundscape where everything doesn’t just end at step 64 :slight_smile:

Thanks.

A one shot trig is the obvious answer. The loop will be whatever region you define in the sample editor.

Sounds like you should try plays free, especially for atmosphere if you do not want to adjust for tempo sync etc

How long is the sample? If the sample length is less/equal to 512 steps – use normal trigs with tempo multiplier 1/8 for the track and set pattern length to 512 steps. Otherwise one-shot trigs is only one option…

ok, just one more question to this.

I figured it out and one shot trigs are the way to go here. The only thing that bothers me is that sometimes I need to manually start the playback of the particular track with the one shot trig long loop. Meaning, I have to press Track+Play to make it start playing.

I don’t know why but the sample just won’t start playing along the other tracks when I hit the Play button. It doesn’t happen always, just sometimes, though.

Anyone has an idea why could this be happening?

The 1-shot trig needs to be armed (press OK with grid mod on)