I’ll put the sysex (+OT project? not sure how to package that) up at some point, but I’ll say a few things now.
Octatrack was taking care of all percussion sounds, plus some longer chord+bass sequences, mostly in track 2, where I wanted a longer progression but didn’t want to chain Monomachine patterns. Most of the drum sounds were sampled from my Nord Lead or Nanoloop 2, and other sounds were cut from pop songs from various eras, mostly 80s… but most were mangled beyond recognition and used as texture. And of course, there’s a recording of someone playing Doom 2 that I grabbed from Youtube
Monomachine was the remaining melodic content; only between two and four tracks were actually synths, the rest effects (mostly chorus and reverb). Lots of the super warpy stuff is just one-shot ramp LFOs on pitch. I really learned how to embrace atonality/polytonality for this stuff! I also used a lot of arpeggiators, particularly in random mode on the slowest speed, so notes could be semi-aleatoric within the constraints of the rhythm.
As for the interplay between them, apart from some OT reverb on one or two of the Monomachine tracks, everything was pretty much straight as it sounded out of each machine. I did plan to do some resampling and mangling, but in the end I didn’t really need to, it was weird enough already
Monomachine was sending clock into OT, with the boxes not sequencing each other at all. Program changes were manual. Patterns were set up so I didn’t have to worry about remembering mutes/unmutes—each track consisted of 4 patterns on each machine, and each group of patterns started with the most minimal version. Of course I did still use mutes though. I also did some pretty extensive pattern manipulation, especially towards the end of track 3 where it spontaneously evolved into a footwork style pattern and then into real triplets. It’s the first time I’ve really done that at a gig, and it was fun!
Also thanks!