Hello everyone,
I wonder if it is possible to play multiple samples on a track without cutting them off by the next sample on a track. For example I have a kick and a hi hat on one track and without the hi hat the kick plays it’s full length but when the hi hat starts the kick gets cut off by the hi hat.
Im also think this could be usefull for example to have for playing multiple longer samples on one track. Like for example evolving pads which you randomly trigger in it so the track fills up but the parts dont interfere with each other?
Would that be possible to program? I have set my ADSR to maximum and the samples play like I created them but when Play another sample on same track the sample previously playing stops.
Check out my first bar of beats for an example and hear the cutoff kick in when hi hats start.