Octatrack Feature Requests [closed]

Since Elektron seems to love making new things vs. updating old ones, my feature request would be one more bugfix and THEN:

The Dodecatrack (DDT): 12-track flagship sampler with DT-style hardware, improved workflow, threshold sampling, more RAM, SSD sample streaming, conditional trigs, 12 -track midi sequencer, etc, etc., etc.

Edit: And of course, proper muting that preserves FX tails. :wink:

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Record on Flash card.
Even if it must impose some limitation (e.g. up to 4 tracks can be set as Flash Record)

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Hi , this machine is reaching perfection but, i would love to deal with a great amount of samples And while i understand the way you’re dealing with sample locks And plock And staying with the 128 value standard . 128 samples in flex & static doesn’t really nailed it for me. I do chains but it takes extra Time And a computer. Why not dealing with A B C D list : flex A, flex B… And so on ?

LFO modulation of ARP pattern length would be really cool.

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There are times where completely cutting off the sample works. But there are so many times where I would prefer the FX tail. This needs to be a per track configurable option.

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Yeah, last practice I had I was using mutes a lot and it was exactly what I needed. Also, it’s worth pointing out that if you use the aux send trick we were discussing in its own thread the other day, you DO get effects tails for the effects on the track you’re using as a send. So for example, if you put a reverb on track 8 and then send track 6 to it (as described in the thread), if you mute track 6 you still get a reverb tail of it on track 8.

Setting up send effects internally in the OT is almost definitely the msot useful trick I’ve learned so far, so thanks to everyone in the thread whose posts convinced me to try it again and get it working.

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It would be fantastic to get an OS update that allowed for variable send volumes to the CUE outputs that are assignable to scenes so that the CUE could become a stereo or dual-mono FX send to external processors and returned into A/B/C/D inputs on a Thru machine “Wet”.

I understand there are some workarounds to achieve something like this… but that only proves it’s possible to implement it in a more user-friendly way.

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One other thing… a stand-alone sample editor for Octatrack where you can set all your metadata prior to loading to your CF card… or even edit directly from the CF card in USB Disk Mode.

It would save a lot of time if when I was refreshing and cataloguing sounds for use on Octatrack I was able to sit and slice/set tempos/start/end/loop etc etc all on the computer in higher resolution… I personally like to split these “admin” tasks from actual music making so that when I’m working I’m not fiddling about with those parts of the process. Maybe not for everyone… but I’m sure plenty would find plenty of use for such an editor!

Do you know OctaEdit and Octachainer softwares ?

Simple workaround : invert Cue and Main uses, use Main for Cue sends.
Con : You can’t use T8 as master but there’s a workaround for this too.

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I did not know about those standalone softwares, no! I’ll check them out…

Re: CUE/MASTER workaround - that’s kinda my point - the workaround proves it’s possible and so it should be implemented officially and gracefully so that you don’t need to completely subvert the architecture of the machine to achieve such a simple result…

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Just started using octachainer yesterday, made making a bunch of sample chains a breeze, I’m very thankful for that software

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how about tape saturation? addtional fx

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Something that would be extremely useful for me is envelopes for retriggered samples. Also, loop crossfading in the audio editor would be amazing.

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Trig Count in the microtiming menu retriggers envelopes.

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Octatrack has 8 stereo tracks possible.

Shouldn’t it then be feasible to make the Octatrack duo-phonic if only using Mono audio?

I think it would be great to have the option of having a mono duo-phonic (2 voices) track vs. a stereo track as an option. This way if you chose mono you could blend audio tails together for looping audio.

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maybe it’s been mentioned before… but it would be much faster and easier to have trig conditions on the empty slot on the AMP page… AFAIK it’s only used with scenes, and since they’re mutually exclusive, I don’t think it would be a problem

Double-tap the function button to lock it on, so that the next button you press behaves as if function was held down. After that, function returns to normal behavior until next time you double tap it. Would solve every single “you need to hands to do this” problem I can think of, and would just be a simple tweak to the UI code. Maybe make it a behavior that can be turned on or off in the personalize menu.

EXAMPLES:

Double-tap FUNCTION with your left hand then press PAGE with your left hand to open SCALE SETUP without ever needing to take your right hand off of whatever other gear it was messing with.

Double-tap FUNCTION because you think you’re going to need to tap in a tempo on the fly, but at the last minute you change your mind and instead just tap FUNCTION one more time to unlock it.

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An interesting trick about that :

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Please implement the game Doom or Return to Castel Wolfenstein. That’s the only feature I really need! Oh and Duken nuken 3D for the mk2 models!

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Have you tried up up, down down, left right, left right, scene B, scene A, play
at early startup menu? :smile:

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