Digitakt Mute behaviour

edit: ah sorry, missed the part where you asked for clarification.

use pattern mutes. Make sure the thing you want to hear has an unmuted pattern mute track.

This mute behaviour is present on audio tracks on the Octatrack - in arranger mode. It has its uses…

The more I think about I the more this make sense, as long as you think in terms of DT being a drum sampler.

Think about what is most musically useful when dynamically muting/unmuting in performance. I don’t think you would, for example, want to unmute a ride track and immediately hear the tail end of a decay of a previously triggered hit. I think you’d want each hit to be complete.

I accept this doesn’t help you with what you’re trying to do. But for most use cases I think the approach to muting makes more sense. This isn’t a loop player.

It’s been a while since I had an Octatrack, maybe the muting behaviour on that is different and more suitable for you?

Yeah, I guess end result is the same. Anything that’s not a one-shot sample might fall foul of the mute behaviour. I can see why it’s frustrating. DT was originally marketed as a drum sampler, but clearly has huge potential as a synth or general sampler too.

The Rytm treats muting of samples the same way and it always kind of bummed me out. On the DT, I use the mixer screen and just cut the vol of a track all the way down to truly mute it. Then reload the pattern to unmute. Not nearly optimal, but it functions.

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This possibly could be shunted into its own thread as it’s a useful discussion. As I said, I was just playing devil’s advocate - and I can see uses for both approaches.

But I genuinely think the trig behaviour makes sense for a one shot / drum sampler. Think about if the mute behaviour was ‘instant zero volume toggle’ as you suggest… you would need to be much, much tighter with the timing of your unmuting of the samples in order to not hear unwanted snippets of sounds that had been trigged whilst mute was on. The current approach means you can unmute at any point between the unwanted trig and the wanted trig. Gives you some flexibility, I think.

Of course it would be nice to have the option to select between both behaviours on a per-track basis. Something for the feature request thread?

Personally - I love that mute mutes the triggering of things from the sampler. For me, this gives a natural performance: I mute a track, and the last hit decays naturally (or unnaturally, depending on how I’ve got it set!). I use this often to effect on HH like tracks: because the frequent triggers cut off the decay - then a quick mute and you get one nice long shot… then unmute again.

If I want volume to zero on the track… I use a the track level control (possibly from my MIDI fader/button/knob box).

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Concerning mutes: the Octa has “cut everything off abruptly” mutes. They suck.

Of course, the Digitakt has send effects, which makes the reverbs ring out at least, but I think I’d still prefer the current way.

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how about splitting this out into a separate thread?
muting works as intended as far as I can see.
best to stick to actual bugs here.

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Agree. How does one summon a mod?

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@avantronica

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All the above … Or flag your post with an enlightening ‘other’ comment

Which posts need to be moved out, how far back ?

We can be philosophical about leaving a bit of clutter in a thread which one would hope will be short lived, but bringing out useful info is well worth the easy admin effort

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Starts with @Joshua’s post around #227 and most but not all posts since then.

Maybe could be a new thread called ‘Digitakt mute behaviour’?

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Done, thanks all for flagging, yeah, it went a bit Off Topic, useful discussion to syphon off here, even with the meta posts above :thup:

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I’ll repost my thoughts from the feature request thread :sunglasses::

Mute Mode Functions

A solo mode has been requested a few times, but how about an AUDIO mute mode also?

An audio mute would cut the actual audio rather than mute the sequencer track, so you can achieve a gate effect by tapping the trig button (while in audio mute mode)… I guess this would be logical opposite of a solo mute mode, as solo would work best if muting the audio of the other tracks. Maybe it would be best if these functions were momentary rather than latching?

Mode of op would be: [FUNC] + [BANK] tap once for MUTE, twice for PATTERN MUTE, three times for SOLO MUTE, four times for AUDIO MUTE

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Rytm mute pads have the same behavior. Personally I like it as it allows for releases and fx tails to play out instead of an abrupt cut. I feel that this allows for much smoother transitions. I also like it because it allows you to mute the internal sequence but allow external midi sequences, so you can have two(or more) sequences for each track, one internal, and one or more midi, and you can play either(midi must be muted externally) or combine them…
The way I see it if I use the 1st condition and I arrive at the pattern with that track muted, that’s what I wanted, otherwise I would arrive with the track unmuted if I really wanted it to play first or use another condition if I was going to have the 1st pass muted anyway…
On OT we have the full audio mute that cuts all sound (besides in arranger as Clancy pointed out). Most OT users are often using workarounds(there are several) for this so we can have our fx tails sound and avoid abrupt, clunky transitions…
Option would be great but if I could choose only one I’d choose the trig mutes…

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your point is an interesting one.
it hasn´t bothered me so far as is, but i totally agree with you.

It’s funny that one of the complaints people have about the OT is that muting cuts off the tails immediately. Grass is always greener!

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yep I think global mutes should mute the audio of the track n then track mutes be as they are now, muting the trigs. both being trig mutes as they are now seems unusual to me n leads me to using workarounds every time I write.

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